@AlexBrundle | 33,490 followers
Question for the sim racing community.

We can create the most incredible circuits, cars, and series possible to code.

Why conform to the same circuits, cars etc., as reality. Leading to such comparison issues.

Does that lack imagination?

Extend? Create?
Pero esta maravilla de hacer pole en el evento del año en iRacing y hacer stream sin cámara del juego para intentar que no lo pillen 😂😂😂
Menos mal que es en el simulador definitivo, si fuese en otro sitio os estaríais riendo por meses. twitter.com/i/web/status/1… pic.twitter.com/g0EHt6FJGC

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Total of 44 replies and 14 quotes found
I'd say sim racing exists because a lot of people are desperate to get into a real car, but lack the considerable means to do so.

As an enthusiast, I want everything to be as close as possible.
 
Personally the bit I love about sim racing is running V8 Supercars at Laguna Seca, or F1 around Macau.

You can run the real car and track combos, or go mental with your imagination as a what if, and adds that little bit of an unknown.

It’s what makes it awesome
 
In reply to @AlexBrundle
I think one key point is that distinction between game and simulation. Simracing has the aura of being more serious because it's the only sport which can be so close to the real thing, in best cases allowing skills to be learned which can be used in real life. No other sport can.
 
If you're talking about things from an esports and competition POV, we should absolutely be trying new things and forging our own path. It's the only way Sim Racing truly stands on its own two feet.

Otherwise, why watch Sim Racing when you can just watch racing?
 
In reply to @AlexBrundle
Personally, I sim race because I can't go racing in reality. Therefore I want it to be as authentic as possible. However, as you know as you've said you'd played GT, there are a lot of sims that do fantasy content. Including some on iRacing. Different strokes, different folks
 
 
In reply to @AlexBrundle
I like to pretend I'm like the people on the TV
 
In reply to @AlexBrundle
The actual answer to your question is because unbridled imagination quickly becomes deeply personal. What i would want in my fantasy is different from everyone else. By staying close to reality we have tried & true tracks & cars that we know work reasonably well.
 
In reply to @AlexBrundle
Because we don't get to drive those circuits and cars in real life like you do.
 
 
In reply to @AlexBrundle
Bros never heard of Gran Turismo and it shows
 
In reply to @AlexBrundle
We want it to be as close to reality as possible. Sim racers we like to be realistic. Fake cars/tracks don't bring that enthusiasm
 
What in the fuck are you even saying?
 
In reply to @AlexBrundle
Just look at the Dallara iR-01 (concept car) in how that was received and is performing to get a good gauge on why people are sim racing.
 
I think sim racing subdued the fun creativity that came with arcade-style racing games.
Focusing on reality gets people like me to be able to gauge or get a feel for how a certain car be like.
That's the advantage imo.
But agreed, it gets stagnant when reality is your ceiling.
 
In reply to @AlexBrundle
If you grow up watching nbr24, spa24 or le mans, its reeeaally cool to take part yourself. Of course its not the same, but driving the same cars on the same tracks as your favourite racing team or driver is just fckin amazing
 
In reply to @AlexBrundle
IRacing created an imaginative single seater, it's the worst car in my collection. I don't know why I dislike it so much, it feels fake. I guess I prefer the idea of knowing a car is based on a real one. Probably the same for circuits.
 
In reply to @AlexBrundle
I think the big problem is proving there's a market for it. iRacing touched on the fantasy aspect with iRacing Superspeedway and iR-01, but neither have been popular with users so understandably they aren't pursuing it. People enjoy enacting their real world fantasies I guess!
 
In reply to @AlexBrundle
There's just something about racing at the real venues that I find magical. The better a laserscanned version of a track is, for example, the more attractive I find it, because the Schumachers and Sennas of the world did their thing on the same hallowed grounds. 1/2
 
In reply to @AlexBrundle
For me it is I can drive my favorite cars of the passed thatcI watched as a small child.Also the friendships that are created are p under the wprld.
 
In reply to @AlexBrundle
Immersion. It's more immersive to drive replicas of the real cars and circuits, than some sort of fantasy car/track.
 
In reply to @AlexBrundle
Because we want realism from circuits and cars. Because we also don't want cheaters.
 
In reply to @AlexBrundle
your question has an obvious answer, which is that racing tracks that exist and that are well known is more fun. but there's another more important point: if you could make a fantasy track without these exploits, that means you can still use real tracks and just disallow exploits
 
In reply to @AlexBrundle
Why not both? Esports when it comes to racing should be on real tracks, giving people the ability to associate how good a driver is simply because of how they take a familiar corner, and allows for greater viewership as well as sponsorships. But custom tracks exist too.
 
 
Yes they should make their own courses or at the very least race sim on Hot Wheels tracks
 
In reply to @AlexBrundle
What does SIM in sim racing actually stand for again
 
In reply to @AlexBrundle
its a seling point, its easier to sell Spā than sone wirtual thing! But mby there is pace for Hamiltons track or Verstapens! but then there is gane trackmania!
 
Rainbow Road. Rainbow Road. Rainbow Road.
 
In reply to @AlexBrundle
For most Sim Racers, recreation of real life events is a massive draw, we want to experience just a fraction of what real life drivers get to experience. Many a time I have booted up the sim to try and recreate something I've seen in real life
 
In reply to @AlexBrundle
Look into the asseto corsa modding community. One guy went as far as to recreate gran tourismo in ac 🤣 Anyway, I think it's more the mindset that needs to shift before the general sim racer will race on "fantasy-tracks". People also like the idea of laser scanned...
 
In reply to @AlexBrundle
This is a good point. Especially if you are using real life locations build street circuits and such, you can get a feel on whether they'd work in the real world. Or simply take a trip back in time when the Birmingham SuperPrix was a big deal. Del Mar, Old Long Beach, etc.
 
In reply to @AlexBrundle
I think it's mostly the appeal of familiarity. We know Daytona, Suzuka, Spa, Bathurst, Sebring, Silverstone, and countless other circuits around the world, and their availability in sims helps make them accessible. You're racing on real-world circuits you love, in a game.
 
Y adi es como le sacas unas decimas al tema best lap jaja
 
In reply to @AlexBrundle
No, we want simulation, that is real life cars & circuits. You don't care cause u already did all this in real life. Others are not so fortunate.
 
In reply to @AlexBrundle
You're spot on. Simracing can defy any law of budget, environment, safety or physics - why stifle it to whats already out there? Competitive shooter games don't conform to real life. Like that you can unlock extra layers of skill, expression, balance, style, substance... fun
 
In reply to @AlexBrundle
Tbf it's the closest 99% of us will be to able to drive some of the awesome races/cars/circuits. So in that sense we'd obviously want it to be as close to real as possible. But that doesn't mean I won't load up a fan made circuit and speed around in the Red Bull x2010 for fun
 
In reply to @AlexBrundle
The highest selling racing games for years are the likes of Mario kart/NFS/forza that aren’t aimed at race fans, realism doesn’t matter. Sim is for those of us who love real racing and want to try and experience what it like to be in those races we follow soo closely off the sim
 
In reply to @AlexBrundle
But we have both! TrackMania is a great place for competing with "out of this world" physics and no rules enforced
 
I certainly see the value of going "past" or "beyond" realism, but I'm rather unsure that showing someone using an exploit in a game to boost their qualifying position is the right source to begin this conversation.
Regardless, I'm no driver or sim racer.
 
In reply to @AlexBrundle
Realism is important to sim racing enthusiasts. We can’t afford those cars, and we ain’t gonna travel to all those international race courses for track days lol
 
In reply to @AlexBrundle
The "sim" stands for simulation. It's simulating the real world. How do you simulate something that doesn't exist?
 
This tweet has lived in my head for the last few days. And I don't think Alex is necessarily wrong here on the idea that simracing has to be "exactly the same as the real world"

Granted, in the case of the video he's quoting, it's a pretty clear break of established rules (1/x)
 
This is why Project Homecoming on FiveM is the greatest esports ever.
 
In reply to @AlexBrundle
You don't have to conform. Just play Trackmania.
 
In reply to @AlexBrundle
Because that's what we want. We don't want to drive on some random circuit built by a gaming company in a car also made by that gaming company. We want to race Daytona in an LMP1 car or Spa in an F1 car or Silverstone in a GT3 Porsche. Would we do it in real life?
 
In reply to @AlexBrundle
For me it’s about mirroring real life as much as possible. We all see things differently but personally I’m in it for the competition element rather than being a gamer. I’m too old for a start 🤣. This wouldn’t stick in real life so I wouldn’t do it, I can see why they did though
 
In reply to @AlexBrundle
I think Gran Turismo and iRacing partially answered this, Gran Turismo has fictional tracks and some cars, and iRacing has the iR-01 and iRacing superspeedway, and no one wants to race them.
 
In reply to @AlexBrundle
The answer is always "give me both".
 
In reply to @AlexBrundle
Because I can't get myself into a real car so I'd like to have a sim that makes me feel like I'm in that race I just watched on TV. *Unfortunately all sims in the market fails at this. And examples like in the video doesn't help.
 
In reply to @AlexBrundle
I think that ultimately, underneath it all, sim racing allows us who never had the opportunity or means to become race drivers to live the fantasy that we did. It’s a big game of make-believe, and matching what we see irl or on the telly when we follow motorsport is a fundamental
 
In reply to @AlexBrundle
I think this is an amazing take. We have a sim that could be tasked with unlimited track ideas. Fantasy tracks could make up leagues and could inspire real life re creations if they are popular. I personally loved the fantasy tracks in the EA games. worth a go i think
 
In reply to @AlexBrundle
Before worrying about fictional circuits or cars it it would be nice see the officially licensed @Formula1game not be a mediocre piece of garbage, with actual features people want and a physics engine that doesn’t feel like we’re in 2012.
 
In reply to @AlexBrundle
Agree with that point, I really enjoy the fantasy tracks and wish there was more. Not crazy ridiculous layouts but something new & unique would be interesting. I would also really like to see more of the historic & retro content.
 
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